Monday, November 15, 2010

5. Laws

The Edicts of Wisdom.

1. No citizen shall break the tranquility of our city.
2. Every citizen must fulfill their duties in both farming and forgery.
3. The door to the Darklands will remain closed, unless in dire need to retrieve Zulfiqar.
4. Only in times of highest emergency or outside the walls of the city can the Zealot use his affinity with flame as a weapon.
5. The Spo'oph is our sacred animal. There will be no abuse in the use of a Spo'oph.
6. Citizens will obey all rules and laws set forth by the Noldocora.
7. The Noldocora will not abuse the power they are given.
8. Daily forgery is the main supplier of our Armory, and so it should be treated as critically important.
9. All soldiers will exercise new battle plans and strategies deemed worthy by the Inheritor.
10. The Zealot may only practice his powers while alone in his private quarters.

The punishments for these crimes are dealt with swiftly and uncompromisable. There are five tiers of punishments 1 being a minor punishment and 5 being the worst. The punishments are as follows, incarceration, hard labor, Coliseum, Fire Baptism, and the worst of all being thrown to the Mid-Level of the Darklands.

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